立體測量 (03)
Author: 藍邦偉  老師

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立體測量(03)

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L = 8 (slider from 1 to 8, step 1)
O = (16.04, 0.38)
β = 1.3788101090755203 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
Z_{unit}: O + (0, sin(β))
w = Vector(O, Z_{unit})
Z: O + L * w
m = Ray(O, Z)
α = 3.4557519189487724 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
X_{unit}: O + (cos(α), sin(α) * cos(β))
Y_{unit}: O + (-1 * sin(α), cos(α) * cos(β))
u = Vector(O, X_{unit})
v = Vector(O, Y_{unit})
a = Vector(O - L * v, O + L * v)
z = Vector(O - L * u, O + L * u)
A_1: O + L * u
B_1: O + L * v
c = false
d = true
n = 0 (slider from 0 to 5, step 1)
e = Ray(O, A_1)
A = Point(e)
B = Point(e)
f = Segment(O, A)
H = Point(m)
g = Segment(H, A)
h = Segment(H, O)
i = Segment(H, B)
γ = Angle(H, B, O)
δ = Angle(O, A, H)
k = Circle(O, 0.5)
C = Intersect(k, f, 1)
D = Intersect(k, h, 1)
E: C + D - O
j = Segment(C, E)
l = Segment(D, E)
多邊形1, p, q, r, s = Polygon(Corner[1], Corner[2], Corner[3], Corner[4])
b = Vector(O, O + L * w)