三角測量(4)
Author: 藍邦偉  老師

三角測量(4)

t = 0.98 (slider from 0 to 1, step 0.01)
B_1 = (-0.3, -1.12)
A_1 = (6.0600000000000005, -1.1400000000000001)
a = Ray(A_1, B_1)
O = Point(a)
C: O - (9.0, 0.0)
u = Vector((x(Corner[1.0]), 0.0), (x(Corner[3.0]), 0.0))
v = Vector((0.0, y(Corner[1.0])), (0.0, y(Corner[3.0])))
C_1 = (10.82, -1.08)
b = Ray(A_1, C_1)
L_1: x = x(Corner[1.0])
D_1 = Intersect(a, L_1)
E = Corner(1.0)
F = Corner(2.0)
多邊形1, e, f, c, a_1, d = Polygon(E, F, C_1, A_1, D_1)
A: C + t * Vector[C, O]
L_2: x = x(O)
B: O + (0.0, 3.75)
g = Segment(A, B)
H: O + (0.0, 6.4)
h = Segment(A, H)
i = Segment(H, O)
j = Segment(A, O)
G = (-0.3, -1.12)
H_1 = (-0.3, -0.78)
I = (-4.3, -0.8200000000000001)
J = (-4.3, -1.18)
多邊形2, h_1, g_1, j_1, i_1 = Polygon(H_1, G, J, I)
K = (-0.3, 6.24)
L = (-0.32, 3.92)
M = (-0.32, -0.46)
N = (-4.3, -0.5)
多邊形3, m, h_2, i_2, n_1 = Polygon(M, H_1, I, N)
α = Angle(O, A, B)
β = Angle(O, A, H)
k = Segment(A, C)
n = 0 (slider from 0 to 3, step 1)
D: M + (0.0, 6.8)
多邊形4, m_1, n_2, l, d_1 = Polygon(M, N, Corner[4.0], D)