徑度量
Author: 藍邦偉 老師

s = r = 1

π 弳 = 180°

1 弳

徑度量

A = Intersect(xAxis, yAxis)
c = Circle(A, 1.0)
B = Point(c)
n = 5 (slider from 1 to 7, step 1)
d = Circle(B, 1.0 / n)
C = Intersect(c, d, 1.0)
e = Circle(C, 1.0 / n)
D = Intersect(c, e, 2.0)
f = Circle(D, 1.0 / n)
E = Intersect(c, f, 1.0)
a = Segment(E, D)
b = Segment(D, C)
g = Segment(C, B)
h = Ray(A, C)
i = Ray(A, D)
j = Ray(A, E)
k = Circle(E, 1.0 / n)
F = Intersect(c, k, 1.0)
l = Segment(F, E)
m = Ray(A, F)
p = Circle(F, 1.0 / n)
G = Intersect(c, p, 1.0)
q = Segment(G, F)
r = Ray(A, G)
α = Angle(C, A, B)
β = Angle(D, A, B)
γ = Angle(E, A, B)
δ = Angle(F, A, B)
ε = Angle(G, A, B)
B' = Rotate(B, 1.0, A)
ζ = Angle(B, A, B')
s = Ray(A, B')
t = CircleArc(A, B, B')
B'' = Rotate(B', 1.0, A)
η = Angle(B', A, B'')
a_1 = Ray(A, B'')
B''' = Rotate(B'', 1.0, A)
θ = Angle(B'', A, B''')
b_1 = Ray(A, B''')
u = Vector((x(Corner[1.0]), 0.0), (x(Corner[3.0]), 0.0))
v = Vector((0.0, y(Corner[1.0])), (0.0, y(Corner[3.0])))